form_play: a form of physical and tangible play for creative rehabilitation

form_play: a form of physical and tangible play that can be introduced into what could be referred to as a “creative rehabilitation” process.

plantX: a display system

This project began as a small project where I created a piece of hypothetical, possible slightly unclassifiable, future living organism/system, called plantX. This project was about foreseeing new future social behavior and aesthetic behavior resulting from people living in an increasingly technologically and scientifically mediated world. This display system reflects these plant forms in an […]

tdi: tabbed digital interface

A tabbed document (TDI), in reference to a graphical user interface (GUI), is an interface that allows multiple windows to be contained within a single source. Tabs are normally used as a navigational tool for quickly and efficiently changing between sets of windows. This project was an exploration in thinking about how we engaged and […]

the little stage: a perspective on seeing

This is a group project with myself and Link Huang. We were interested in exploring and investigating performance and reformative use of the moving image, with an interest to re-mediate images both on screen and onto architectural objects. This project proposes a space that intertwines both old forms of viewing and new forms of viewing […]

apparatus_3c: multi-user interactive reading device

This project began with the question, What is the role of design in the reading of electronic text? To further that question I was interested in how the affordances of electronic text will affect the physical form in which reading takes place? What role will digital text play in this emerging digital world we live […]

meet elsie

creating for a collaborative learning tool and environment for a new outlook toward learning and collaborating in and out of class


This is a versatile form in that it can be a Chandelier or Lamp. Can be used either way. Sitting on itself or hanging.

continuum: digital_analog 3d

These are concept designs for jewelry. A pendant, ring, and bracelet. They were designed in 3D software and then 3D printed in plastic and plaster.

synergy: a sacred space

Synergy is the ability for co-action and collaboration of entities or spaces to create something that is more successful or productive as result of this merger. Synergy is the delicate balance of the unity and the energy to create an ultimate harmony; what I call organized synergy.

adap_table a system for symmetry and balance

In view of my interests in creating and providing for a better collaborative and working environment, this table proposes a novel perspective on the traditional seating arrangement.

variable_cuboid: an interactive piece of furniture

redefining what “furniture” is and introducing a way for children to interact with and create their own narratives with a responsive mechanism

project u.gid- user generated interactive display

incorporating a child’s classroom with digital media to enhance cognitive growth

google lens: pervasive data gathering and sharing

Mind circulation and data visualization in an integrated system. A hypothetical Google analysis

eternal revolution

Mediatecture installation where viewer is engulfed with the projected scene Group project with myself and Rubina Ramchandani Original video footage used was from “Songs From the Second Floor” (Sånger från andra våningen – original title) A film poem inspired by the Peruvian poet César Vallejo. A story about our need for love, our confusion, greatness […]

non-space defined

investigating a small moment in peoples’ transitional time and space. what defines a non-space

instance of significance: finding the threshold

using sound, media, communication and time to manipulate the anticipation threshold with a reward as a result.

celebratory path experiment – people knowing

the celebratory path: the narrative was built around a concept of one path down the staircase being a celebratory space where one’s day began in a positive light.

trap and ugly dispenser experiements

people knowing experiments. will you grab something that is free? how will you react when its not?

authoring critical media

authoring critical media class projects

ppm-personal proximity calculator

This was a group project with myself, Chiao Ho, and Link Huang. The project is about a personal proximity sensor. Our system incorporates a calculator that analyzes one’s biological functions i.e., their heart rate, blood pressure, perspiration and pupil dilation all in relation to their proximity in and around their vicinity. Through these sensory inputs […]

graduation ceremony: redesign

Redesign and redevelopment of Art Center’s graduation ceremony. Recreating the procession and using media in forms like 3D-video projection mapping.

topographic study

This is a quantitative representation of relief emphasizing the isoline. The contour interval is of the same depth to represent a physical form of topographic mapping.